The Shadow Plane

Main Page/Locations

Map of the Shadow Plane above the West

The Shadow Plane, also known as Shadowfell, is coexistent with the Material Plane and Ethereal Plane. It is a plane where the things born have their colors, sounds, tastes, and all other forms of perception lessened.

Connected to the Material Plane through the Ethereal Plane, much of the Shadow Plane has similar, but distorted, features that can be found in the corresponding place within the Material Plane. Where on the Material where a city might exist, on the Plane of Shadow in its place may be ruins or some twisted representation of that city’s populous.

Major settlements
Caer Tache, The Sunken City, Gloomwrought, Tyr’Ebarl, Tel’Atarn, Thultanthar


Shadow traits

Magically Morphic Spells such as shadow conjuration and shadow evocation modify the base material of the Plane of Shadow. The utility and power of these spells within the Plane of Shadow make them particularly useful for explorers and natives alike.

No Elemental or Energy Traits Some small regions on the Plane of Shadow called darklands have the minor negative-dominant trait, however.

Enhanced Magic Spells with the shadow descriptor are enhanced on the Plane of Shadow. Such spells are cast as though they were prepared with the Maximize Spell feat, though they don’t require the higher spell slots.
Furthermore, specific spells become more powerful on the Plane of Shadow. Shadow conjuration and shadow evocation spells are 30% as powerful as the conjurations and evocations they mimic (as opposed to 20%). Greater shadow conjuration and greater shadow evocation are 60% as powerful (not 40%), and a shade spell conjures at 90% of the power of the original (not 60%). To calculate the effect of such spells, take advantage of Maximize Spell to garner maximum hit points or maximum damage, then apply the percentage above.

Impeded Magic Spells that use or generate light or fire may fizzle when cast on the Plane of Shadow. A spellcaster attempting a spell with the light or fire descriptor must succeed at a Spellcraft check (DC 15 +the level of the spell). Spells that produce light are less effective in general, because all light sources have their ranges halved on the Plane of Shadow.
Despite the dark nature of the Plane of Shadow, spells that produce, use, or manipulate darkness itself are unaffected by the plane.

The Shadow Plane

Shadows of a Fallen World Niklasblackboy